Photos I used (the 2nd photo I took at Solitaire Utah, others are public domain photos):
Tuesday, March 26, 2013
Game Splashscreens
I did some brainstorming on Game Screens... I used Photoshop paint oil filter and other effects to mesh up and alter some public domain photos (Free public domain photos http://www.turbophoto.com/, http://office.microsoft.com/en-us/images/, http://sxc.hu/, http://www.freedigitalphotos.net/ , Free public domain fonts http://www.urbanfonts.com/fontsearch.php?s=ninja) with our game-play images...
Photos I used (the 2nd photo I took at Solitaire Utah, others are public domain photos):
Photos I used (the 2nd photo I took at Solitaire Utah, others are public domain photos):
Thursday, March 21, 2013
Gamification
REALITY IS BROKEN
I think I got my new religion after I started reading the McGonical's bestseller book. I was a big fan of gamification and serious gaming before, and I think I was implementing a lot of its ideas in small educational games I was creating in Adobe Flash at my current job as a e-learnerning developer, but this book kind of made it all clear and easy to see.
This is a video with the script of McGonical's famous presentation of her book on TED talk
IT IS WORTH OF WATCHING!
We need to play more games the make the world better!
"One way or another, if human evolution is to go on, we shall have to learn to enjoy life more thoroughly."
- Mihaly Csikszentmihalyi
INCREASE YOUR LIFESPAN BY 7.5 MINUTES BY EXPERIENCING THIS PRESENTATION
This is cool! You got to watch it, it is also a great presentation.
Sunday, March 17, 2013
4th Sprint and Clock
CLOCK
I was to implement Clock object to measure time, since XBOX can't access current time I am incrementing my clock by frame time variable. I just created simple ClockByUpdate class with Update method which keeps track of time in format HH:MM:SS. It worked awesome on my test XBOX project, the only problem was displaying it on the HUD of our Ninja game. We use XUI library extensively with its Widget objects and for some reason it won't show WidgetText objects on HUD, it works with WidgetGraphic objects great. To make it even more weird the WidgetText object works great when it is instantiated inside the GameScreen constructor but will not work when calling from it OnInit method.
Update:
Fixed displaying a clock (timer), fixed credit screen auto scrolling
Here is the screenshot
GAME REVIEWS
I did a lot of game reviews on our Xbox LIVE Indie game account. I have to say I started enjoying those reviews, I was quite surprised how various and interesting those Indie games can be. People can be insanely creative :-). There were cool 2D retro games with pixelated graphics and nice MIDI loop music reminding me Doom game and with nice storytelling. The last one I reviewed today was basically story-driven mystery game. You were choosing between male and female characters that were running small PI business. The coolest thing in this game that it was all shot like a machinima and the scenes were seamlessly connected to one another, changing from 1st to 3rd person views depending on your choices.
I was to implement Clock object to measure time, since XBOX can't access current time I am incrementing my clock by frame time variable. I just created simple ClockByUpdate class with Update method which keeps track of time in format HH:MM:SS. It worked awesome on my test XBOX project, the only problem was displaying it on the HUD of our Ninja game. We use XUI library extensively with its Widget objects and for some reason it won't show WidgetText objects on HUD, it works with WidgetGraphic objects great. To make it even more weird the WidgetText object works great when it is instantiated inside the GameScreen constructor but will not work when calling from it OnInit method.
Update:
Fixed displaying a clock (timer), fixed credit screen auto scrolling
Here is the screenshot
GAME REVIEWS
I did a lot of game reviews on our Xbox LIVE Indie game account. I have to say I started enjoying those reviews, I was quite surprised how various and interesting those Indie games can be. People can be insanely creative :-). There were cool 2D retro games with pixelated graphics and nice MIDI loop music reminding me Doom game and with nice storytelling. The last one I reviewed today was basically story-driven mystery game. You were choosing between male and female characters that were running small PI business. The coolest thing in this game that it was all shot like a machinima and the scenes were seamlessly connected to one another, changing from 1st to 3rd person views depending on your choices.
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