I was to implement Clock object to measure time, since XBOX can't access current time I am incrementing my clock by frame time variable. I just created simple ClockByUpdate class with Update method which keeps track of time in format HH:MM:SS. It worked awesome on my test XBOX project, the only problem was displaying it on the HUD of our Ninja game. We use XUI library extensively with its Widget objects and for some reason it won't show WidgetText objects on HUD, it works with WidgetGraphic objects great. To make it even more weird the WidgetText object works great when it is instantiated inside the GameScreen constructor but will not work when calling from it OnInit method.
Update:
Fixed displaying a clock (timer), fixed credit screen auto scrolling
Here is the screenshot
GAME REVIEWS
I did a lot of game reviews on our Xbox LIVE Indie game account. I have to say I started enjoying those reviews, I was quite surprised how various and interesting those Indie games can be. People can be insanely creative :-). There were cool 2D retro games with pixelated graphics and nice MIDI loop music reminding me Doom game and with nice storytelling. The last one I reviewed today was basically story-driven mystery game. You were choosing between male and female characters that were running small PI business. The coolest thing in this game that it was all shot like a machinima and the scenes were seamlessly connected to one another, changing from 1st to 3rd person views depending on your choices.
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