Wednesday, February 20, 2013

3rd Sprint

AUDIO CONTROLER/LOADER/MANAGER
I am doing some research on controlling and managing audio in XNA game. XACT may be answer to this, looking into this tutorial.
More cool tutorials from RB Whitaker's Wiki.

SHADOWS
Our game doesn't have a shadow effect. The answer may be using High Level Shader Language (HLSL). I found this HLSL Riemer's XNA tutorial

ENTITY IN GAME DEVELOPMENT
I was trying to get a grasp of what entity framework is and I found this excellent tutorial What is an entity system framework for game development? from Richard Lord. It suddenly made it clear and I just remembered problems I had when using inheritance and trying to fit movable, collidable, but not drawable  object (as invisible trap or force field) into the game loop.

CREDITS SCREEN - POLISHED
I was working on credits screen again. This shows the idea of static background and flip-able pages for intro with the title and each team member with some image and about me info.


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